Skip to main content
Design & Creative

Figma vs Sketch

Which design & creative tool is right for you? Compare features, pricing, and user reviews to make the best choice.

F

Figma

4.76,000 reviews

Product teams and designers who need collaborative UI/UX design, prototyping, and design-system workflows across distributed teams, with easy sharing and stakeholder feedback in the browser.

Starting at $12/editor/month
S

Sketch

4.41,400 reviews

Product designers and small-to-mid teams building UI/UX for web and mobile who prefer a macOS-native design tool with optional web-based collaboration and straightforward developer handoff.

Starting at $10/user/month

Side-by-Side Comparison

FeatureFigmaSketch
Pricing$12/editor/month$10/user/month
G2 Rating4.7 (6,000 reviews)4.4 (1,400 reviews)
Capterra Rating4.74.6
Best ForProduct teams and designers who need collaborative UI/UX design, prototyping, and design-system workflows across distributed teams, with easy sharing and stakeholder feedback in the browser.Product designers and small-to-mid teams building UI/UX for web and mobile who prefer a macOS-native design tool with optional web-based collaboration and straightforward developer handoff.

Pros & Cons

Figma

Pros

  • + Best-in-class real-time collaboration and sharing
  • + Strong component/variant and auto layout workflows for scalable UI
  • + Cross-platform (browser + desktop) with minimal setup
  • + Large plugin/community ecosystem and integrations

Cons

  • Advanced features and permissions can be complex to administer at scale
  • Performance can degrade with very large files or heavy prototyping
  • Some workflows (e.g., complex illustration, photo editing) are better in specialized tools

Sketch

Pros

  • + Fast, polished macOS-native UI design workflow
  • + Strong component/library system for maintaining design consistency
  • + Good collaboration and review via web app (share links, comments)
  • + Large plugin ecosystem and integrations for extending workflows

Cons

  • macOS-only for the desktop editor (limits cross-platform teams)
  • Collaboration and prototyping are generally less comprehensive than some all-in-one competitors
  • Costs can add up for larger teams when licensing editors